When you think of scary games, Zelda probably isn’t what springs to mind. If you can’t parry or dodge an attack in time, your own assault will mean nothing. It’s also equally as important to work on your defense strategy with fast-moving bosses. If you’re adept at well-timed attacks, you’ll have little issue with them if not, you’re in for a long fight. Close behind are the Demon Train from Spirit Tracks, Stallord from Twilight Princess, and Bongo Bongo from Ocarina of Time. Thunderblight Ganon from Breath of the Wild is the first culprit that comes to mind. The most frustrating enemies are those that are not necessarily tough themselves but agile enough that you can only land a blow with perfectly accurate aiming and timing. This made for a pretty sharp turnaround from a relatively easy (though frustrating) boss to one that many people struggled to overcome the first time around. It can’t be denied, however, that The Imprisoned made for one of the most resilient bosses, refusing to remain defeated for long until it was finally revived as the game’s final boss, Demise. This boss was met with mixed responses, to say the least, and while its design had potential to be intimidating, its long arms, stubby feet, and weak-spot toes meant it came out looking a little dopey, for lack of a better word. Skyward Sword also brought in some questionable boss battles, such as three separate fights against The Imprisoned. While these ones technically serve the Goddess, that doesn’t provide much comfort while they’re chasing you through the Silent Realm. Most deadly of all are the game’s Earth and Sky Guardians - invincible warriors that stand against you in each of the Goddess’ trials and can take you out in one hit. In terms of difficulty, Skyward Swordhits both ends of the scale, with enemies ranging from completely non-threatening to panic-inducing. Still tough, but worth it for that Windcleaver weapon drop. However, once Master Kohga is defeated and the Blademasters begin spawning elsewhere, they no longer hold the same one-hit-kill power. If these warriors land even one hit within the Hideout, not even Mipha’s Grace can save you. More threatening are the Yiga Blademasters, first encountered in the Yiga Hideout. Any seasoned player can spot their shape-shifting tells from a mile away, but we were all newbies who fell for their disguises at least once. While the Footsoliders aren’t too difficult, they’re certainly persistent. Maybe it would have been safer to stay in the Shrine of Resurrection.īreath of the Wild also introduced the Yiga Clan. Similarly, accidentally finding yourself in the path of a Golden Lynel will get your heart rate up nicely. If you don’t have either of those things, those opening piano notes of the Guardian theme are enough to send anyone into a panic. Unless you have Ancient Arrows at your disposal or you’ve mastered the Perfect Guard technique, you’re under a pretty considerable threat. While viral videos of Breath of the Wild players pulling off impressive Guardian trick shots may make this enemy seem less intimidating, many players would rather avoid them completely. Fair warning, this part will be a little subjective - what might be an easy victory for some will be rage quit material for others. It’s the enemies that make you struggle a little (or a lot) to overcome them that earn a more formidable status. Let’s look back at some of the different types of monsters and beings we’ve faced, how they differ from one another, and what separates the mild annoyances from the major threats.Īnything that goes down in a couple of hits won’t pose much of a threat to you. Of course, there are far too many Zelda enemies to fit into one feature, so just a handful of them will have to do. Or Breath of the Wildand Age of Calamity, in which Link’s entire role was to protect the Princess as her appointed knight. Take The Wind Waker for example, where Link leaves the tranquil safety of Outset Island to bring his sister home. As the Hero of Hyrule, you’re also responsible for keeping an eye out for innocent people. It is not only those who pose a direct threat to you that you need to worry about, either. Some attack as a wild animal would others stalk you with malicious intent. Across the franchise’s history and each incarnation of the Triforce-wielding trio, enemies have come in all shapes and sizes while ranging in power, personality, and overall vibe.Īntagonists have all sorts of different goals, and they also have different methods of achieving them. From slow-moving ChuChus all the way up to Dark Lord Ganondorf himself, Link and the Master Sword have struck evil down again and again. Over the past 35 years, players of The Legend of Zelda series have faced countless villains and enemies.
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